0_abyssalSomewhere – PC Game Review – UT

0_abyssalSomewhere – PC Game Review – UT

February 12, 2020 6 By Sebastian Fry


Content Warning: Horror, Violence, Flashing Lights and Images. Facing other’s shades. Strolling through an abyssal place. The memories, pains and regrets of the old
sunken realm. That’s the game page description for 0_abyssalSomewhere, the first game in the Tower of Many series, and it’s an accurate description of the
experience one will have playing this. 0_abyssalSomewhere exudes atmosphere as you
travel through it’s dead world. From the moment the player gets up to the
very end, one will be frequently puzzled by the surprising occurrences, but rewarded with
a visual treat. The player, an ironclad being, wakes up in
a room and begins their journey, examining objects and dead bodies, uncovering hints
of what has happened in this place. The information one gets is vague. Once one gets further it becomes clearer as
they piece some of the story together, but still being left with some unanswered questions
by its end. Most likely answers left for sequels. That’s not to say the ending is anticlimactic,
far from the truth. 0_abyssalSomewhere’s visuals are quiet for
most of its hour playtime, but at certain points amps up its visual flair to incredible
levels that are a wonder to witness, especially the ending. While exploring you’ll take part in minimal
puzzles and combat, more as a means of interaction than challenges to overcome. Your attack a slice with a long wind-up, used
against beings both hostile and non-hostile, their only form of defense being to push you
around. Death only by falling off ledges resulting
in a warp back close to where you were. Puzzles mostly about finding an item and using
it in another spot. They’re not much on their own, but combined
with the art one’ll see as they journey onward produces an eerie, somber atmosphere. The environment the player inhabits, decayed
from a cataclysmic event. The remains left behind revealing the despair
of those long gone, now only a sad sight of the past on the way to one’s destination. Shadows almost static, until one interacts
with them. A sense of guilt passed over me as I came
across them. I felt like I was disturbing them, they had
gone through so much, and here I am bringing back painful memories. Their unearthed history may be ancient, but
the grief lingered. 0_abyssalSomewhere offers the player a somber
horror journey, and if you embark on it, will deliver that through its grim visuals and
bleak atmosphere. Thank you for watching. If you enjoyed this video, please consider
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