5 Worst/Best Disney Games

5 Worst/Best Disney Games

February 7, 2020 100 By Sebastian Fry


Howdy Disney has been sneaking out games, under the radar pretty much since the 90s Quite a few of which have been lodged in my memory for years now So let’s talk about the Old and the New Games today Let’s dive into what I consider the top 5 Best and Worst Disney Games We’ll be checking out the video games made under Disney Interactive Studios So, you know, games like Epic Mickey, the Kingdom Hearts series, Disney infinity, and so on and since there’s an absolute truckload of these titles Pardon me if I do miss one of your favorites or a particularly abysmal… one It’d be great to hear your own choices in the comments. So without further monkeying about, onto the countdown! For the Fifth Worst Disney Game Disney’s Magical Mirror Starring Mickey Mouse (2002) for Gamecube Weirdly enough this game has a reputation for scaring the crap out of people when they were kids Only for many of us to look back and say: “Hey, wait a minute, this game isn’t scary”. It’s a circular fire trashcan of mediocrity. So aside from childhood trauma. What else does this? Soulless, Deadeye, Creepy Staring version of our favorite Mouse give us? Well for starters graphically, it falls flat as a pancake. The ugly kind of black pancake left in the pan so long that it takes 10 minutes to Scrub off. Almost every room in the mansion has a same blase look and the same generic color scheme Even the camera acts more like a drunken donkey with three legs that’s having a seizure while dancing on an Irish pub table. The story is basically that Mickey has to get himself out of this bizarre mansion By collecting all 12 Mara pieces after being trapped into sin Mara by a malevolent spirit that may sound Kind of interesting, but don’t be fooled Because this adventure is a tedious and dull undertaking. You see to progress, Mickey has to collect keys… Lots and lots of keys, the standard point-and-click affair follows you click or use control It’s a lung the Mickey around Examine and combine items. You also have to pick up the required of stars to trigger some events, but there’s no instruction to collect said stars or Mara shards Which is somehow meant to have these? Psychic clairvoyance to know because the game certainly isn’t going to tell us and all the while the same asinine Repetitive music loops over and over and over again to the point the mute button becomes a very welcoming option though I warn you you may occasionally miss Mickey saying And What a truly! Unspeakable tragedy, this is such a wondrous spectacle as that. I mean some of these adventure game puzzles, don’t even make logical sense Like, the first Mera shot you find is very obviously sticking out from this rug, but no No You don’t just pick it up you go to the end of the hole get scared by the ghost and then the rug lets you Pick the shot up interestingly You can actually, get Mickey to leave to go home early, if you want to but, that results in the bad ending Of course, a bad ending in Mickey’s Magical Mara means the ghost sadly waving. Goodbye as you go home That’s it The good ending when you collect all the shots less the ghosts come home with Mickey Because apparently now we want this creepy ethereal Wraith of the dead to follow us. I think, they go the endings reverse to you. Anyway Mickey’s magical mirror is a simple enough point-and-click time-sink That’s not gonna be offensively bad to many people but it also gets old fast likes creativity and just drones on And for the fifth-best Epic Mickey (2010) for Wii Honestly, I thought Epic Mickey had a beautiful story and some of the best animation designs I’ve ever seen on the way out even called The story on par with the emotional sophistication and many Pixar movies But what I felt stood out about Epic Mickey compared to many other Disney games is it wasn’t exactly trying to be safe and comfortable In the world of Wasteland the ambience of sadness and melancholy just hangs over it It actually drives we want to add some more color and joy to the wasteland world Even if it’s only a little bit let’s start with a story though Once again, Micky Boches up his Master Yen Sid’s experiment and just legs it after chaos and havoc erupts Mickey is once again strapped to a table And once again the Mad Doctor’s trying to slice him to pieces and the good doctor is updated his machinery a bit in the last 70 odd years Like his machinery and the art design itself here is like a twisted bleak, Disneyland fever dream It’s a darker paler twisted world But I really marvel that during gameplay the flat 50 0 cutscenes are really cool too They’re smooth and very expressive and frankly, some of the acting animation and character development here is simply stunning for a video game Mickey, space can contort in the simplest ways to convey strong emotion to me it’s a shame though as its undercut by the fact that at this point better give a voice to Mickey, like we all know what Mickey, should sound like so, I don’t voice him Anyway Mickey’s paintbrush has a pound who even magically create or destroy the world around him Do you want to be friend your enemies or wipe them out of existence? It adds a slight moral element to the gameplay, which is kind of neat me He gradually discovers many dark, sad truths about Wasteland It’s a land of the forgotten and abandoned, the unnecessary and ignored characters from Disney’s law including Oswald Who fortunately hasn’t decided to help us out yet. Why fortunately? Well, more on that later, right now he’s still rather envious and spiteful about Mickey’s taking his place back in 1938 and he’s had a plenty of time to stew on us, If I were to define Epic Mickey’s gameplay I’d say it merges, The Legend of Zelda with Donkey Kong 64 But the Wii controls, reminded me a lot of Mario Galaxy and I love that game One big negative, though is the camera which has notoriously weighed down the Epic Mickey series Unfortunately, it’s one of those sluggish cameras You may spend half the time wrestling with and it can take some getting used to but, on the plus side I found the story, a pretty good length with about a 15 hour adventure This is personally about as long as I’ve won a Disney adventure you’re on Overall, I think Epic Mickey is an artistic 3D standout in Mickey’s games “Our reflection prompt us to reflect” And for the Forth Worst Epic Mickey 2 (2012) (Multiplatform), now hear me out on this one This one’s around the start of the list because it actually retains a lot of the charm of the original and in my opinion the cutscenes actually improve upon the original and we do get some Nostalgia appeal here and a lot of the original Epic Mickey’s artistic charm, but the clunky controls, slippy jumping puzzles and drawn-out bosses make this a Frustrating sequel to a pretty decent original game, as I mentioned earlier the weird monochrome fellow hanging out with Mickey is called Oswald the Lucky Rabbit, the true original Disney symbol before Walt dumped him from Mickey back in 1938 though that may be because what lost some rights to him Anyway in this game Oswald’s decided to be a real trooper about the last 93 years and help Mickey out Oh, based on his abysmal layout, maybe he’s actually sabotaging us. Anyway more on that later This is a sequel, I wanted to like because so much is in place to make it great Like, now Epic Mickey has voice acting. In fact, we’ve got some real star voice talents here You might even recognize some Disney movies. Yet, the gameplay clunkiness holds it back so much probably the biggest problem is our buddy Oswald’s AI is notoriously terrible in fact I’m half convinced our partner in paint, here hasn’t gotten over his 93 year grudge and is actually Determined to thwart us at every turn. We need his electric rabbit powers to progress yet He’ll often run off or just outright stand in the way when we hit a puzzle or need his powers, even people who really enjoy Epic Mickey 2, often seem to admit the AI on Oswald means he just outright refuses to help you half the time and when comparing the gameplay visuals to Epic Mickey 1 I just wasn’t as impressed with – I personally found most of the scenery felt less lush very Colourful and memorable than one, but that being said Stylistically, it still looks leagues above many other 7th generation console games. But once again, we are given a beautiful musical school It’s a sweeping orchestra filled with whimsical throw backs to other Disney moments and when I was taking in both the musical score and the exceptional cutscene voice acting I really did feel like there was something special to Epic Mickey 2, many of these creative musical cutscenes are actually performed by the Notoriously controversial mad doctor, you know, the guy who tried to turn Pluto into a homunculus and saw Mickey in half Apparently he sings now Anyway, the cutscenes are in my opinion a definite improvement over the original But anyway, Epic Mickey 2 doesn’t retain much of that classic Disney charm, and I did want to see more of Mickey story I feel like if they could fix the camera, Oswald AI, the slippery surfaces and break the repetition a bit, Epic Mickey 2 could be exactly what it tries to be a truly Epic Mickey game And for the Forth Best Disney Game Disney Infinity 3.0 Hot damn, the original two Disney Infinity games were fine But I think this is easily the most polished of all three, it even gives a unique story and take on my favorite Disney movie, Inside Out so it wins a lot of brownie points with me, the cheesiness doll from the first two has been dialed back a bit as well, which originally really turned me off Infinity 1 but, before we dive into toy box mode Let’s talk about the Star Wars gameplay, because frankly it’s one of the most polished responsive and enjoyable Star Wars games I’ve seen in years It gives us a vast array of different Star Wars settings along with a very smooth combat system, with responsive controls We’re even given tons of character specific moves in combos, huh? Who would have thought the Disney infinity? Essentially Lego Disney, would be the game to master the Star Wars gameplay mechanics I particularly enjoyed the incorporation of Jedi powers like Force Push, The campaign also has tons of side contents and side quests thrown in even the driving and Podracing handles top-notch, as for Toy Box Mode There’s a ton of content to enjoy here and when you’re ready, you can also sample the endless custom levels uploaded by the Infinity comunity I also really like the level up system There’s enough customization here between combats, health, defense and special abilities. For me to really feel like players are able to make their own unique character build Anyway, it was also nice to see a new take on the world of Inside Out We’ve returned to Riley’s mind and even if it’s not quite as polished as the original movie It still felt like the authentic inside-out world and just stepping into another story with Joy Sadness, Anger, Fear and Disgust was a real pleasure for me the strong voice acting, rumbling sounds and color choices really threw me into this interactive version of Inside Out “Back, what’s the most traumatic experience of my entire life?” Even this time all five of Riley’s emotions join in, venturing through the recesses of Riley’s mind. Essentially the story, this time is Riley just watched a few seconds of a scary movie before bed throwing her imagination into chaos Actually don’t comment Inside Out’s director use this game as an excuse to revisit some of the content cut from the original movie One of these cut bits, was how music is incorporated into Riley’s minds and how it affects their emotion as well I also like how each separate emotion is given its own unique strengths and weaknesses here, like Anger can walk across lava, Joy can float, Sadness can stand on the clouds and fear is a speedy runner, makes sense? There’s also the Marvel campaign Which was essentially Loki teaming up with Ultron and it’s similarly incorporated with solid battle mechanics Clear tutorials and an engaging enough new Marvel adventure, anyway I think Disney infinity 3, improves a loss upon its prequels and creates a polished imaginative gameplay experience with just as many customization options as ever And the Third Worst Disney Game is Disney Extreme Skate Adventure (2003) (Multiplatform) See, this is why we invented the word, tacky, for sellout games like this, with cheap graphics Tony Hawk rip off gameplay and typical pop songs blaring in the background, even the voice acting sounds more second-rate Cringy and phoned-in than usual It’s probably not a surprise that reminds me so much of Tony Hawk though, as the engine is ripped directly from Tony Hawk’s Pro Skater 4, mostly we’re just doing done before challenges under the pretense of a cheap contrived Disney theme story such as Timon and Pumbaa trying to beat Scar’s Skating record. That’s right Apparently the evil Scar has a skating record for sliding around the Pride Lands on a piece of bark have you seriously ever heard of Disney pulling out something so infantasmily stupid. Well, yeah, there is the directivity DVD sequels look anyway, I mean We’ve got the standard collectibles, Woody has his badges, Tarzan has spears and Timon and Pumbaa have grubs But why, why am I skating with Timon and Pumbaa on a piece of tree peeling? Ah, anyway, there’s really not much else to say about Disney’s Extreme Skate You’ll probably breeze through in a couple of hours if you don’t although were the collectibles It just feels, like a cheap Tony Hawk climb and frankly experiencing. It just makes me miss the days of playing through Tony Hawk 3 & 4, anyway moving on Let’s just say it’s not something, I care to describe And the Third Best Disneyland Adventures Kinect (2011) (PC, XONE, X360) I’m probably a bit biased here because there’s been my dream to go back to Disneyland in California for a long time and frankly I’ve always really liked the Kinect motion control Technology and how it got people off the couch and it saddened me to find that in the end motion controls is just a passing trend. So when Disney tries to create an immersive simulation experience of visiting the Disneyland Park while using motion control technology Well, that’s basically the kind of novelty gaming experience. I dig, what really surprised me here is just how meticulously, the Disneyland Park is recreated. The park is a near-perfect to scale rendition of Disneyland You can start walking from the main gate of the park and walk all the way back to Mickey’s Toontown and everywhere in between And nearly every inch of the park Is there save for certain shops, restaurants and toilets, to enter the immersion further, we even get the same ambient music you’d hear in the actual park As well as this the more annoying parts of the Disneyland experience just aren’t there as much Like you’re not gonna have a sit in line for 20 minutes or wade through more crowds in a Tokyo subway And it’s not a searing hot summer day and we won’t just be running into sunstroke and actors playing Disney mascots No We’ll be dancing with the real Mickey Mouse grab his autograph bring it in the usual mascot jazz ensues if you so wish “Do you have a collection of books like this? I collect things too” The Disney cruise even ask your help with some side quests which really helps exploration. The goals are pretty simple, Mickey wants you to get some autographs for him. Ariel wants you to collect some Dingle hoppers and frankly none of the goals are particularly challenging though I guess the point is just that we’re helping out our favorite Disney characters And I think many kids and adults may enjoy the normalcy of that in itself. But what about those motion controls? Well, with the Kinect you can use your arm to guide your character around, which is sufficient for heading in the right general direction But it makes stopping to take pictures of certain landmarks Needlessly difficult, Even just waving to get a character’s attention can be an ordeal keep waving Wait a few seconds for the character to acknowledge you and make sure the wave meter doesn’t suddenly disappear These issues make the voice controls for certain functions particularly helpful and the rides Well, there are 18 attractions represented and each one is pretty visually capturing and very reminiscent to the actual experience You might have it isn’t black for example in Peter Pan’s flights, you fly with Peter over a lovely animated London into Neverland and ultimately duel with Hook himself, in Space Mountain, you go on a speedy journey through the stars that brings you close to a black hole A giant in a comet field. These experiences can be pretty enthralling But unfortunately the controls can once again Dissolve much of that Disney magic on Space Mountain for instance as on many other attractions you steal with your arms And while you’re hurtling through space Asteroids and space debri ,the controls often just aren’t precise enough to let you reliably navigate around these obstacles So obviously this isn’t a game for everyone it seems to aim generally at a younger demographic And thing so for those who are looking for a 50-hour epic on stopping an evil God from taking over the world, well keep looking, but for those casual gamers who might enjoy a surprisingly immersive recreation of a Disneyland Park and can forgive some clunky controls Well, you may just enjoy this And the Second Worst Disney Game is Mickey Mousecapade (1987) (NES) Originally, Disney and Capcom decided to work together in 1987 to start making games And at first this seemed like a really bad idea Because we ended up with Mickey Mousecapade in this case They did strike gold later and create Ducktales But more on that later according to the manual, Mickey and Minnie are trying to rescue their mystery friend And that’s all we’re told well fine be that way story I didn’t want to know your secret mystery friend any dang way So to start with Minnie tags along behind Mickey at all times And while I loved having tails tagged along like this in Sonic Genesis games many is unfortunately designed as an annoying tag-along nuisance the greatly hinders gameplay, for one thing she can be repeatedly captured by this obnoxious pink troll and in order to win the level You have to have Minnie so we have to go and find the secret bonus stage where an you get one chance to find her in four crates, but watch out because there’s always a 75% chance you’ll be wrong And if you fail, well tough Mickey’s you can just try again and again and again How is a person meant to do this without quick save this would drive me bonkers Without a save and load state, the developers have seriously worked overtime here to drive gamers mad and even in every other aspect the game is just horribly Unforgiving if you only just make a cliff jump, Minnie may just slip off right behind you Leaving Mickey so distraught he just decides to end it all Sheba’s Mickey The first level is apparently meant to be a fun house but this is a criminally inappropriate use of the word fun, because shooting random parts of walls and paintings then a desperate attempt to figure out where the but GG Bazaar meant to be going is not exactly stimulating I could watch the paint on the wall dry at least then I wouldn’t have to shoot every part of it This is just an OCD nightmare. You might have to shoot a random patch of wallpaper. And if you shoot it a few more times You might be able to progress with the game, all that stupid pink monster might steal Minnie again starting the whole process of finding are over and even when you get to the forest stage We have to shoot almost every single tree just to reveal in doorways And if you enter these doors in the wrong order, BOOM, back to the start for you, bosses is a stupidly difficult toad taking unfathomably large amounts of Mickey’s puny magic mid stars before finally giving up like ghosts and these guys chop down your life meter, like sliced bigger cheese It’s just like a nightmare that continually repeats itself until you wake up or you could stop playing the game The enemies are all syrupy sweet as they slam, their deadly brightly coloured flash against you In fact the bosses almost look kind of cute, but they cannot quell the infuriation I’m feeling as these creatures repeatedly stomp me into the ground Mousecapade’s gameplay is annoying The colours are blaring loud and ugly and the puzzles involve endlessly shooting random pieces of wall Capcom, thank Jebus you later gave us Ducktales And I think the Second Best Disney Game is Castle of illusion starring Mickey Mouse (2013) (PS3, X360, PC) now This is more like it paying heavier, March to the original Castle of illusion game This remake blooming vision is a classic with even more polish I particularly like the storytelling techniques and pacing here using the narrator, to keep us informed and on the same page through the whole game “The Castle of Illusion was Mizrabel’s twisted playground of trickery and peril Nothing, there was as it seemed”. Although some people were annoyed by the narrator. I personally felt a storytelling fits well as Mickey seamlessly moves through the forest with responsive smooth controls and all sorts of visual treats along the way even Mickey’s jumps and hops to sprinkle with Personality giving us constantly report these sounds and echoes to help color the goodness. I Also like that as well as Castle of Illusion, the remake pays homage to games like Mickey Mania too – even incorporating some of their gameplay mechanics, like Mickey shrinking in size or running from a boulder towards the player The story is basically that Minnie has been captured by the evil Mizrabel and she, of course wants to steal Minnie’s youth and beauty So, Mickey races off to rescue her and on the plus side, at least we know exactly what castle the princess is in this time (Drums) Some people, did feel the visual remakes of these castles and worlds look cliche nowadays But personally, I really like the new world design unlike Mickey’s Magical Mirror, this fortress still feels like a castle of mystery Teeming with magic and secrets. In fact, I feel like I’m wandering through every Genesis platformer color scheme on the market here I’ve heard a few complaints that this remake is too easy and admittedly the original, did have people getting game over a lot more but I think this remake is more about telling its interactive story smoothly Rather than genuinely challenging a player with very difficult platforming puzzles And I think whether you consider this a good or a bad thing It really just depends on type of game that you are. For me I really enjoyed both the 2d and the 3d platforming because of all the changing scenery colorful settings and smooth controls because of its easiness Castle of Illusion Remastered is certainly a kid-friendly platformer But I think older viewers can still enjoy that classic Disney Chung ambience and nostalgia And before we get the number one’s let’s go through some quick honorable mentions Ducktales Remastered now This was the real classic capcom Disney team on This remake of the capcom platform was lovingly recreated with a freaking ton of care to detail, like They were so meticulous with recreating the original that they bring back to freaking 96 year old voice actor for Scrooge Alan Young, “If they think they can stand between Scrooge McDuck and his three cubic acres of cash, they’ve got another thing coming”. Cheapest that is dedication to your character Even if, Alan hadn’t reached such a ripe old age. I’d half expected to rise in the grave just a reprises role They even brought in the animators who worked on the original game for even further Detail and the gameplay is just as solid as the original Capcom version It’s still really satisfying to guide Scrooge treasure-hunting through these gorgeous creative environments and all of the Satisfying ways Scrooge still bounces from enemy to enemy with his pogo stick cane and the music is just geared towards that Retro Nostalgia Many people’s biggest complaint with Ducktales Remastered was that emphasis on dialogue and store and this can be pretty obtrusive on gameplay and job Experiences as great a job as a voice actors do in these cutscenes But apart from that there’s very little to complain about and what is a very affectionately recreated brand issue of the timeless ducktales platform Aladdin (1993) on the Megadrive who doesn’t remember this one This was one of the first real gems and Disney Interactive Studios And surprising when the movie, cash in actually turned out to be one of the most substantial platformers on the Genesis you sword swipe and apple throw your way with Aladdin as you navigate your way through Deserts, dungeons and caves even Genie’s lamp gets its own stage It had memorable catchy Genesis music, clear storytelling, smooth jump puzzles And it could be brutally tough so much so that I’ve never actually finished it I still enjoyed trying. Timon and Pumbaa’s jungle games I got so much freaking joy out of this game As a teenager was one of the first casual games I play and help probe me into eventually Becoming more of a casual gamer, the quips and comments from Timon and Pumbaa are perfectly placed And I liked the combination of point-and-click casual fun with some cool arcade games There’s a version of Frogger with Timon and lilly pads, as pinball, is even a version of space invaders with Pumbaa Burping not that well known, but just one of my old personal favorites Lion King (1994) for Genesis and SNES, Who designed this stupidly difficult game?, I kind of liked the roar and roll moves as a kid, but gee busted this game frustrate me I feel like I actually dislike the I can’t wait to be king song more just because of how much time I spent slamming my head into the desk trying to finish that stupid stage. Club Penguin Elite Penguin Force (2008) (DS), although it’s mostly Discontinued and I’m not really sure if the unofficial servers are safe nowadays I would really enjoy talking about the online game Club Penguin sometime But either way the DS games was a solid portable add-on to Club Penguin, the light gamers dive into a ton of fast paced Enjoyable, easy to pick up and surprisingly well Orchestrated minigames, like mine carts or snowboarding, even fishing, they could then transfer the points They got from these games onto their online character, which was awesome It’s got a great adventure field, too Which is quick to navigate and it’s full of those welcoming colorful penguins in the traditionally icy Atmosphere of club penguins world, if Club Penguin was still officially run and safety using your browser I would recommend this DS edition Quackshot (1991) (Genesis, Saturn). We’re essentially just helping Donald shoot plunges yet. It feels so dang cool I love the Indiana Jones style tire and the search for treasure Somehow this thing just works so well for Donald, the animation of quackshot and it’s catchy genesis stone Music was what stood out most to me about that overall It’s a fun if slightly flows the adventure platformer anyway on to the Number One’s And The Number One Worst Disney game is Fantasia on the Genesis I grew up with this game, and I could never get past the Second level, the second freaking level and I dedicated a whole weekend to it In fact back in the days of Blockbuster Video, I reborrowed it and just tried to win it again, to no avail Unresponsive clunky controls and broken platformer puzzles Made this game a head smashingly frustrating experience to play, the Story, so hack that it barely even matters The Wizard Yen Sid’s music has stolen away and mickey has to retrieve it from the Fantasia world’s but chances are you’ll never deliver any music back to him because that requires a player to Actually finish a level and wouldn’t trust that task to an Olympic winning South Korean Starcraft champion. How could one of the most epic? Majestic Disney movies of all time Be twisted into such an ugly dull, soulless cash grab of a game Mickey handles more like a runaway pickup truck with full flat tires You’ll be lucky if his tiny magic toilet attack hits Anything and when Mickey finally jumps after his long wind-up animation He floats around like he’s on the freaking moon And that’s the thing the Ultra difficult platforming puzzles require precision that the game will just not give you in fact your Herculean hero game star in my books if you can get to the second level. There’s nothing else to say about Fantasia This was too frustrating weekend’s of my childhood that felt fundamentally worse for the existence of this game Would you like to play again? You have selected, No! And the Number One Best Disney game is Kingdom Hearts 2 (PS2) (2005) Man, this game was so special to me as a teenager. It’s the Disney game I remember distinctly for 15 years This was a point of story where it wasn’t so pretentious and stupidly Unnecessarily complicated that you needed 50 million ice winter add-on games just to make a meek effort to explain this story There wasn’t three hours of black-coated exposition dialogue for everyone battle scene If you, do like the extended Kingdom Hearts story more power you But personally, I just can’t stand it. “Zia Nord needs 13 vessels to hold his essence” “Husks not me You up for another coup”. There was simply a great balance of Disney worlds, Final Fantasy characters And absolutely touching scenes It was this combination that made Kingdom Hearts 2 the beautiful, an incredible epic experience of a game at once a game that even 15 years later could still make me shed a tear from so many Beautiful moments in Saints, the gameplay and combat mechanics were simply Even though I essentially just spent half the game mashing a and wailing on enemies with my Keyblade I could have kept mashing that button all day and still loved it A lot of the flaws of the original Kingdom Hearts gameplay had been addressed and there was just enough Complication to the battle mechanics where I didn’t feel confused Let me give you a quick example of a beautiful scene Just look at this scene for a few seconds and tell me even without context, you don’t feel something. “Will go together” When I see these scenes I feel a real emotional stirring and that’s stirring, that feeling is the real power of Kingdom Hearts, that the series can still wheel for this day Yeah, there were still flaws corny translations and cheesy moments But I felt this was the exact point in the series where things felt just about perfect as for the story This is actually a game about Sora not Organization 13 and not all the spiky-haired Terribly named tools that work for it, Nor is their only Kingdom Hearts because it happens to feature key blades This is a game that Sora, Riku, Mickey, Donald, Goofy and all the other characters that sucked us into the world to begin with It’s spiky-haired cool. Looking Final Fantasy characters Whaling on Disney characters with giant keys which fundamentally is All Kingdom Hearts has to be admittedly, Roxas is the focus of the first album But I will say that Roxas feels more important to the story than any of the other Organization and as I’ve seen since he see Sora as nobody and I really enjoyed that lazy afternoon atmosphere the start of the game builds with Roxas and his friends and when Sora finally emerges to meet Donald and Goofy, it feels Golden Beyond all the self-aggrandizing light and darkness gibberish There was a clear simple goal for a Harris or to achieve find Kairi and Riku. Just find your friends. That’s it Don’t go forward and back in time. Don’t go into a dream. Don’t find some heartless Nobody like Doc Dibley do emotion and allergy just find your freaking friends, but aside from the story I also love the characters. I love the gameplay of exploring Disney World and finding villains both Disney and non Disney alike and the music is just Timelessly special even from those not interested in the story I still think there’s a lot of beauty and charm to be found in everything else about this game And that’s where the Kingdom Hearts series excels, in its attention to music, to move into emotion in its epic scale boss fights and unique colourful monster designs In fact the final boss fight against the Xemmas is probably my favorite boss fighting all of gaming history It’s artistic, it’s elegant. It makes no sense It’s cheesy and hammy combined with a perfect soundtrack to accompany it. It’s just a rush Sora also had a good balance here in personality He hadn’t reached a point of Kingdom Hearts 3, where he becomes so vapidly Brainless and dim-witted that he couldn’t even gather enough common sense to operate a freaking smartphone “What’s this?” “Got me” Make it stop!!” “But I don’t know how”. We did still feel like a cheery pleasant guy, even insightful about interpersonal relationships at times, but probably my biggest complaint with 2 was the same as many dang These games had some cheesy scenes I think at this point the Kratos was still figuring out that that primary demographic was teenagers and adults So what if sickly-sweet scenes made it in that can probably half be blamed on bad translations But that insipid sweetness is almost the price of entry for Kingdom Hearts for all my complaints on how the series has progressed in Needless complexity Kingdom Hearts 2 was a game I enjoyed and replayed all through my teen years and I still remember a distinctly today its graphics may have dated but its heart remains as clear as day Kingdom Hearts was the best balance of the magic of Disney while combining the golden age of Final Fantasy Creating something. I think we’ve never seen before or since I personally consider Kingdom Hearts 2, The Absolute Best Disney game Anyway compared to many other game companies I do feel that’s been very reasonable quality control on Disney games and it really ran into any outright abysmal games Very scarce leader to feel like there was simply selling parents a game box with a picture of a Disney character Instead, each game often had distinct gameplay mechanics and personality and given these games go back over 30 years I’d say this a pretty decent track record. And as I mentioned there’s a lorry load of these games over the years So if you did feel a Mr. Particularly good or bad one feel free to leave your own thoughts in the Fomments below and as always Thanks for watching and I’ll see you next time Subtitles by: Player Forever (Brazilian)